![]() ![]() ![]() This is a security problem because it means the shader could access any resource that happens to be in the address space of the application, which is contrary to the Web’s security model. > In Metal Shading Language, you could, for example, write a shader that casts a pointer to an integer, adds 17, casts it back to a pointer, and dereferences it. > the incoming SPIR-V would still need to be translated/compiled into another language you can entirely write vulkan code and have it run on windows and apple platforms. > And since Windows and macOS/iOS don’t support Vulkan, There remains a long tail of security and portability bugs with GLSL still being investigatedĪnd how will implementing a whole new set of compilers for WHLSL solve this ? However, reaching cross-browser interoperability was extremely difficult due to incompatibilities in GLSL compilers. > GLSL is the language used by WebGL, and was adopted by WebGL for the web platform. It's used on android, on embedded devices, etc etc. ISF (Interactive Shader Format ), fairly used in all the software chain around audio-visual installations, is based on GLSL. GLSL is used for multimedia apps, user interfaces (Qt at least uses it quite a bit), 3D authoring apps. The language is insprired by HLSL, the dominant shading language for graphics app developers.
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